Works
Creative Content Design
I explore and produce innovative content using the latest tools, materials, techniques, and technologies—including robotics, 3D design, virtual and augmented reality, coding, animation, engineering, and electronics—to create engaging STEAM-based activities, challenges, and resources.
Trainer, Presenter & Facilitator
I am a highly experienced and energising trainer, presenter, and facilitator, specialising in developing in-person and live broadcast workshops, training sessions, and corporate events. I employ educational pedagogical approaches such as constructionism, constructivism, design thinking, tinkering, and other theories to transform new knowledge into creative learning journeys. I always ensure that inclusivity and audience engagement are embedded in all my workshops.
Creative Product Design
I am a product ideator and designer who thrives on co-creation processes, including ideation, prototyping, creation, and audience testing, to develop physical and digital products such as online courses, videos, and resources.
With extensive experience collaborating with organisations like the Institute of Imagination, Disney, Oily Cart, Rolls-Royce, and Lego Education, I design tailored solutions for specific audiences.
Creative Experience Design
I am a learning designer with extensive experience in creating in-depth STEAM learning programmes, including cultural residencies, tinkering clubs and camps, project-based learning, and community hubs and school programmes for educators, parents, special educational needs, marginalised communities, youth, and schools.
I excel at designing and managing large-scale projects, school and intergenerational family learning spaces, and events, both independently and collaboratively.
My remarkable experiences include working on The Institute of Imagination’s Imagination Lab programmes in Lambeth, featuring Mega Maker Lab, Cardboard Lab Live, and community and schools programmes exploring the magic and creativity of cardboard in a 12,000 sq ft space. Other notable projects include the iOi STEAM Live school broadcasting programmes, the Imagine If Festival with Tate Britain exploring art and digital, the Kara Walker’s Monument with Tate Modern, Our Brains and Us with Wellcome Hub, dance and robotics with Siobhan Davies Dance Company, Creativity & Micro:bit with British Council, the City Hall Takeover, and many more!